Each of the four major player factions manufactures two distinct assault frigates. To pilot an assault frigate, you'll need to be an Omega clone, and train the Assault Frigates skill to at least level 1. You'll also need Mechanics, Power Grid Management, and your racial Frigate skill all trained to level 5.
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Check out the 3-part video series that explores the suitability of assault frigates for running high-security combat sites. This series will take you through the ship attributes that make them competitive in some sites, and not quite so competitive in others.
The ultimate small energy turret platform for combat, the Retribution features bonuses to damage, range, rate of fire, and even capacitor usage. While it has poor mid-power slot fitting options, and remains the slowest of all assault frigates, its extra low-power slot and strong explosive resists make it an armor-tanking powerhouse.
Despite dealing the wrong damage types, the Retribution's high damage output and surviveability against Angel Cartel NPCs make it a strong choice for running combat sites in Minmatar space.
A brick of surviveability in close quarters, the Vengeance features bonuses to armor resistances, capacitor, and rocket damage and rate of fire.
While it requires a more active, in-your-face approach compared to its cousin, the Retribution, the Vengeance has even more surviveability in the face of Angel Cartel NPCs.
Capable of running all high-security Angel Cartel combat sites, though the shield tank of the faction battlecruiser in the Angel 4/10 is tough to crack. This fit is cap-stable even with the armor-tank running.
Kite larger numbers of frigates and destroyers at 35-40 kilometers with Radio S, then close range to 10-12 kilometers with Multifrequency S for cruisers and above.
[Retribution, Kiting Angel PvE] Small Armor Repairer II F-89 Compact Signal Amplifier Capacitor Power Relay II Heat Sink II Heat Sink II 1MN Y-S8 Compact Afterburner F-90 Compact Sensor Booster Small Focused Beam Laser II Small Focused Beam Laser II Small Focused Beam Laser II Small Focused Beam Laser II Sisters Core Probe Launcher Small Hyperspatial Velocity Optimizer II Small Targeting System Subcontroller II Gleam S x8 Aurora S x8 Radio S x4 Standard S x4 Multifrequency S x4 Scan Resolution Script x1 Targeting Range Script x1 Sisters Core Scanner Probe x8
Get up close and personal in most Angel Cartel combat sites with Nova rockets. With high enough skills, this fit is cap-stable even with the dual-rep armor tank and microwarpdrive running.
[Vengeance, Brawling Angel PvE] Small Armor Repairer II Ballistic Control System II Ballistic Control System II Small Armor Repairer II 5MN Quad LiF Restrained Microwarpdrive Small Compact Pb-Acid Cap Battery Sensor Booster II Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II Sisters Core Probe Launcher Small Capacitor Control Circuit II Small Capacitor Control Circuit II Sisters Core Scanner Probe x8 Nova Rocket x10000 Scan Resolution Script x1 Targeting Range Script x1
With small hybrid turrets reaching out further than any other frigate, the Harpy features bonuses to range, damage, and shield resistances. Oh, and did I mention range?
With its strong thermal and kinetic resists, along with natural explosive resists on its shield tank, the Harpy is particularly strong against Serpentis and Guristas NPCs, and capable against Angel Cartel NPCs as well.
While its missile bonuses are kinetic-locked, the Hawk's bonuses to missile velocity, damage, and rate of fire are coupled with a strong active shield tank.
The Hawk is just as capable against Serpentis, Guristas, and Angel Cartel NPCs as its cousin, the Harpy. With its access to auto-targeting missiles or rockets, it's especially competitive against frigate and destroyer NPCs.
Capable of running all high-security Serpentis and Guristas combat sites, and most Angel Cartel sites.
Kite NPCs at 20-25 kilometers with antimatter, or snipe targets at over 50 kilometers with iridium.
[Harpy, HiSec PvE Explorer] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Signal Amplifier II 1MN Y-S8 Compact Afterburner Small Shield Booster II Sensor Booster II Type-E Enduring Cargo Scanner 150mm Railgun II 150mm Railgun II 150mm Railgun II 150mm Railgun II Sisters Core Probe Launcher Small Hyperspatial Velocity Optimizer II Small Targeting System Subcontroller II Sisters Core Scanner Probe x8 Scan Resolution Script x1 Targeting Range Script x1 Antimatter Charge S x3000 Uranium Charge S x3000 Iridium Charge S x3000 Iron Charge S x3000 Spike S x3000
Capable of running all high-security Serpentis and Guristas combat sites, and most Angel Cartel sites.
Kite NPCs at up to 40 kilometers with light missiles, guaranteeing consistent damage output at any range.
[Hawk, HiSec PvE Explorer] Ballistic Control System II Ballistic Control System II 1MN Y-S8 Compact Afterburner Small Shield Booster II Sensor Booster II F-90 Compact Sensor Booster Type-E Enduring Cargo Scanner Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II Sisters Core Probe Launcher Small Hyperspatial Velocity Optimizer II Small Targeting System Subcontroller II Sisters Core Scanner Probe x8 Scourge Light Missile x6000 Scan Resolution Script x2 Targeting Range Script x2
With the largest drone bay for a frigate outside the Astero, the Ishkur features bonuses to small hybrid turret range and damage, along with drone tracking and hitpoints. My personal favourite ship to fly, the Ishkur has highly versatile damage options, though its explosive resist hole makes it susceptible to Angel Cartel NPCs.
With its strong kinetic and thermal resists, along with natural EM resists on its armor tank, the Ishkur is particularly strong against Guristas and Serpentis NPCs, and capable against Blood Raider and Sansha's Nation NPCs as well.
Typically a small blaster brawler, the Enyo features bonuses to optimal range, tracking speed, and damage. The Enyo is also capable of kiting with railguns, and can be quite versatile for traveling through low-security systems to escalations.
The Enyo is just as capable against Guristas, Serpentis, Blood Raider, and Sansha's Nation NPCs as its cousin, the Ishkur.
Capable of running all high-security Guristas and Serpentis combat sites, and most Blood Raider or Sansha's Nation sites. This fit has been updated following the changes to the Ishkur in the Uprising expansion, released Nov 8, 2022.
Kite NPCs at 45 kilometers with iron, or close range to 15 kilometers with antimatter. Or sick your drones on your enemies at any range.
[Ishkur, Kitey Versatile PvE] Drone Damage Amplifier II Drone Damage Amplifier II Small Armor Repairer II 1MN Monopropellant Enduring Afterburner Small Cap Battery II Sensor Booster II PL-0 Scoped Cargo Scanner 150mm Railgun II 150mm Railgun II 150mm Railgun II Sisters Core Probe Launcher Small Hyperspatial Velocity Optimizer II Small Targeting System Subcontroller II Hobgoblin II x5 Warrior II x5 Sisters Core Scanner Probe x8 Scan Resolution Script x1 Targeting Range Script x1 Iron Charge S x3000 Lead Charge S x3000 Antimatter Charge S x3000 Spike S x1000 Javelin S x1000
Capable of running all high-security Serpentis and Guristas combat sites, and most Blood Raider or Sansha's Nation sites.
Kite NPCs at 45 kilometers with iron, or close range to 15 kilometers with antimatter.
[Enyo, Kiting PvE] Vortex Compact Magnetic Field Stabilizer Magnetic Field Stabilizer II F-89 Compact Signal Amplifier Small Armor Repairer II 1MN Y-S8 Compact Afterburner F-90 Compact Sensor Booster Type-E Enduring Cargo Scanner 150mm Railgun II 150mm Railgun II 150mm Railgun II 150mm Railgun II Sisters Core Probe Launcher Small Hyperspatial Velocity Optimizer II Small Targeting System Subcontroller II Hobgoblin II x1 Sisters Core Scanner Probe x8 Scan Resolution Script x1 Targeting Range Script x1 Iron Charge S x3000 Lead Charge S x3000 Antimatter Charge S x3000 Spike S x3000
The ultimate small projectile turret platform for combat, the Wolf features bonuses to falloff, damage, and tracking speed. While it has poor mid-power slot fitting options, its speed and extra low-power slot give it a strong speed and armor tank.
With strong EM and thermal resists, the Wolf is especially strong against Blood Raider and Sansha's Nation NPCs.
The Jaguar features bonuses to rocket and light missile damage, rate of fire, and explosion velocity, along with shield boosting. Its extra mid-power slot suggest a shield-tanking powerhouse, though it suffers from fitting difficulties achieving this.
The Jaguar should be just as capable against Blood Raider and Sansha's Nation NPCs as its cousin, the Wolf.
Capable of running all high-security Blood Raider and Sansha's Nation combat sites.
Kite NPCs at 35 kilometers with proton, or close range to 10 kilometers with EMP.
[Wolf, HiSec PvE Explorer] Gyrostabilizer II Gyrostabilizer II F-89 Compact Signal Amplifier Capacitor Power Relay II Small Armor Repairer II 1MN Y-S8 Compact Afterburner F-90 Compact Sensor Booster 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II 280mm Howitzer Artillery II Sisters Core Probe Launcher Small Hyperspatial Velocity Optimizer II Small Targeting System Subcontroller II Sisters Core Scanner Probe x8 Scan Resolution Script x1 Targeting Range Script x1 Proton S x3000 EMP S x3000 Carbonized Lead S x3000 Tremor S x3000
Capable of running all high-security Blood Raider and Sansha's Nation combat sites, and likely suitable against most pirate factions.
Kite NPCs beyond 50 kilometers with light missiles, guaranteeing consistent damage output at any range.
[Jaguar, Blood and Sansha PvE] Ballistic Control System II Crosslink Compact Ballistic Control System Pro-Nav Compact Missile Guidance Enhancer 1MN Monopropellant Enduring Afterburner Small Shield Booster II Small Cap Battery II Alumel-Wired Enduring Sensor Booster Type-E Enduring Cargo Scanner Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II Sisters Core Probe Launcher Small Hydraulic Bay Thrusters II Small EM Shield Reinforcer II Acolyte II x4 ECCM Script x1 Scan Resolution Script x1 Mjolnir Auto-Targeting Light Missile I x1500 Mjolnir Light Missile x3000 Mjolnir Fury Light Missile x1000 Sisters Core Scanner Probe x8