General Rounds Weapon Modules Compendium

Weapons start with an initial maximum module capacity based on the current mastery rank, peaking at 50 at rank 20. Applying an energy activator to a weapon increases this capacity by 30.

Data shown on this page was most recently pulled via the Nexon Open API on April 17, 2025.

General Rounds Weapon Modules - Standard and Rare Tier

The following table lists all Standard and Rare tier modules available for General Rounds weapons. Click on a column header to sort the results, or search by socket type, group, or effect.

Module Tier Socket Type Group Capacity Primary Stat Min Max Secondary Stat Min Max
Better Concentration Standard Almandine 6 to 16 Firearm Critical Hit Damage [x] +19% +74.8%      
Better Insight Standard Almandine 6 to 16 Firearm Critical Hit Rate [x] +10% +39%      
Better Weapon Weight Standard Almandine 4 to 11 Weapon Change Speed [+] +8% +25%      
Colon Special Forces Standard Malachite 6 to 11 Movement Speed while Aiming [x] +8% +20%      
Expand General Magazine Standard Xantic 4 to 14 Max General Rounds [+] +13% +50%      
Expand Weapon Charge Standard Cerulean 5 to 15 Rounds per Magazine [x] +12% +49%      
Hawk-Eye Standard Rutile 4 to 14 Accuracy [x] +11% +45%      
Recycling Genius Standard Cerulean 5 to 14 Reload Time Modifier [+] +8% +30%      
Rifling Reinforcement Standard Malachite 6 to 16 Firearm ATK [x] +12% +32%      
Vibration Absorption Standard Rutile 4 to 14 Recoil [+] -11% -45%      
Weak Point Sight Standard Malachite 6 to 16 Weak Point Damage [x] +9% +35%      
Chill Enhancement Standard Cerulean Bullet Improvement 6 to 16 Adds Chill ATK (% of Firearm ATK) +8% +30%      
Electric Enhancement Standard Xantic Bullet Improvement 6 to 16 Adds Electric ATK (% of Firearm ATK) +8% +30%      
Fire Enhancement Standard Almandine Bullet Improvement 6 to 16 Adds Fire ATK (% of Firearm ATK) +8% +30%      
Toxic Enhancement Standard Rutile Bullet Improvement 6 to 16 Adds Toxic ATK (% of Firearm ATK) +8% +30%      
Fire Rate UP Standard Xantic Fire Rate 5 to 12 Fire Rate [x] +8% +25%      
Normal Impact Rounds Refining Standard Xantic Rounds Conversion 4 to 7 Change to General Rounds (every N rounds) 1.25 0.25      
Normal Special Rounds Refining Standard Xantic Rounds Conversion 4 to 7 Change to General Rounds (every N rounds) 6 1.2      
General Rounds Compulsive Rare Xantic 4 to 14 Max General Rounds [+] +15% +60% Movement Speed [x] -5% -20%
Aiming Compensation Rare Rutile Accuracy 4 to 13 Accuracy [x] +8% +30% Firearm Critical Hit Damage [x] +6.5%  
Deadeye Rare Rutile Accuracy 4 to 13 Accuracy [x] +8% +30% Firearm ATK [x] +1%  
Hit Rate Insight Rare Rutile Accuracy 4 to 13 Accuracy [x] +8% +30% Firearm Critical Hit Rate [x] +1.5%  
Weak Point Aiming Rare Rutile Accuracy 4 to 13 Accuracy [x] +8% +30% Weak Point Damage [x] +2%  
Action and Reaction Rare Malachite ATK 6 to 16 Firearm ATK [x] +15% +61% Recoil [+] +5% +20%
Anti-Matter Round Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Firearm Critical Hit Damage [x] +6.5%  
Chain Aimed Shot Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Multi-Hit Damage [x] +5%  
First-Class Marksman Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Multi-Hit Chance [+] +1%  
Pinpoint Shot Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Weak Point Damage [x] +2%  
Sharpshooter Rare Malachite ATK 6 to 15 Firearm ATK [x] +8% +26% Firearm Critical Hit Rate [x] +1.5%  
Slow Art Rare Malachite ATK 6 to 16 Firearm ATK [x] +16% +62% Fire Rate [x] -6% -25%
Chill Priority Rare Cerulean Attribute ATK 6 to 16 Chill ATK [x] +13% +50% Reload Time Modifier [+] -8% -30%
Electric Gunbarrel Rare Xantic Attribute ATK 6 to 16 Electric ATK [x] +20% +80% Fire Rate [x] -6% -25%
Electric Priority Rare Xantic Attribute ATK 6 to 16 Electric ATK [x] +13% +50% Reload Time Modifier [+] -8% -30%
Fire Priority Rare Almandine Attribute ATK 6 to 16 Fire ATK [x] +13% +50% Reload Time Modifier [+] -8% -30%
Poison Priority Rare Rutile Attribute ATK 6 to 16 Toxic ATK [x] +13% +50% Reload Time Modifier [+] -8% -30%
Refrigerate Gunbarrel Rare Cerulean Attribute ATK 6 to 16 Chill ATK [x] +20% +80% Fire Rate [x] -6% -25%
Superheated Gunbarrel Rare Almandine Attribute ATK 6 to 16 Fire ATK [x] +20% +80% Fire Rate [x] -6% -25%
Toxic Gunbarrel Rare Rutile Attribute ATK 6 to 16 Toxic ATK [x] +20% +80% Fire Rate [x] -6% -25%
Bullet Integration Rare Malachite Firearm Critical Hit Damage 6 to 16 Firearm ATK [x] +3.3% +36% Firearm Critical Hit Damage [x] +1.79% +20%
Charge Amplification Rare Malachite Firearm Critical Hit Damage 6 to 16 Firearm ATK [x] +17% +67% Firearm Critical Hit Damage [x] -10% -40%
Commando Marksmanship Rare Almandine Firearm Critical Hit Damage 6 to 11 Firearm Critical Hit Damage [x] +8% +34% Firearm ATK [x] +1%  
Concentration Priority Rare Almandine Firearm Critical Hit Damage 6 to 16 Firearm Critical Hit Damage [x] +30% +120% Reload Time Modifier [+] -8% -30%
Fatal Critical Rare Almandine Firearm Critical Hit Damage 6 to 11 Firearm Critical Hit Damage [x] +8% +34% Firearm Critical Hit Rate [x] +1%  
Target Detection Rare Almandine Firearm Critical Hit Damage 6 to 11 Firearm Critical Hit Damage [x] +8% +34% Weak Point Damage [x] +2%  
Adventurer Rare Almandine Firearm Critical Hit Rate 6 to 11 Firearm Critical Hit Rate [x] +8% +14.49% Weak Point Damage [x] +2%  
Edging Shot Rare Almandine Firearm Critical Hit Rate 6 to 16 Firearm Critical Hit Rate [x] +11% +43% Firearm ATK [x] -4% -15%
Insight Focus Rare Almandine Firearm Critical Hit Rate 6 to 11 Firearm Critical Hit Rate [x] +8% +14.49% Firearm Critical Hit Damage [x] +6.5%  
Marksman Rare Almandine Firearm Critical Hit Rate 6 to 11 Firearm Critical Hit Rate [x] +8% +14.49% Firearm ATK [x] +1%  
Bullet Rain Rare Xantic Fire Rate 5 to 12 Fire Rate [x] +8% +20% Firearm ATK [x] +1%  
Fire Rate Concentration Rare Xantic Fire Rate 5 to 12 Fire Rate [x] +8% +20% Firearm Critical Hit Damage [x] +6.5%  
Rapid Fire Insight Rare Xantic Fire Rate 5 to 12 Fire Rate [x] +8% +20% Firearm Critical Hit Rate [x] +1.5%  
Weak Point Quick Fire Rare Xantic Fire Rate 5 to 12 Fire Rate [x] +8% +20% Weak Point Damage [x] +2%  
Consecutive Weak Point Strikes Rare Rutile Multi-Hit Chance 6 to 11 Multi-Hit Chance [+] +4% +15.5% Weak Point Damage [x] +2%  
Multi-Percussion Sight Rare Rutile Multi-Hit Chance 6 to 15 Multi-Hit Chance [+] +8% +30% Firearm Critical Hit Damage [x] -30% -120%
Multi-Trigger Rifling Rare Rutile Multi-Hit Chance 6 to 16 Multi-Hit Chance [+] +10% +40% Fire Rate [x] -8% -30%
Multi-Trigger Trigger Rare Rutile Multi-Hit Chance 6 to 11 Multi-Hit Chance [+] +4% +15.5% Multi-Hit Damage [x] +5%  
Chain Weak Point Strikes Rare Rutile Multi-Hit Damage 6 to 15 Multi-Hit Damage [x] +8% +30% Weak Point Damage [x] +2%  
Multi-Piercing Rifling Rare Rutile Multi-Hit Damage 6 to 16 Multi-Hit Damage [x] +24% +95% Fire Rate [x] -3% -10%
Multi-Piercing Sights Rare Rutile Multi-Hit Damage 6 to 16 Multi-Hit Damage [x] +18% +70% Firearm Critical Hit Damage [x] -30% -120%
Multi-Piercing Trigger Rare Rutile Multi-Hit Damage 6 to 15 Multi-Hit Damage [x] +8% +30% Multi-Hit Chance [+] +3% +10%
Concentration Stabilizer Rare Rutile Recoil 4 to 13 Recoil [+] -8% -30% Firearm Critical Hit Damage [x] +6.5%  
Fixed Shot Rare Rutile Recoil 4 to 13 Recoil [+] -8% -30% Weak Point Damage [x] +2%  
Insight Stabilizer Rare Rutile Recoil 4 to 13 Recoil [+] -8% -30% Firearm Critical Hit Rate [x] +1.5%  
Stance Stabilizer Rare Rutile Recoil 4 to 13 Recoil [+] -8% -30% Firearm ATK [x] +1%  
Consume Magazines Rare Cerulean Reload Time Modifier 5 to 12 Reload Time Modifier [+] +6% +25% Weak Point Damage [x] +2%  
Reload Expert Rare Cerulean Reload Time Modifier 5 to 12 Reload Time Modifier [+] +6% +25% Firearm ATK [x] +1%  
Reload Focus Rare Cerulean Reload Time Modifier 5 to 12 Reload Time Modifier [+] +6% +25% Firearm Critical Hit Damage [x] +6.5%  
Reload Insight Rare Cerulean Reload Time Modifier 5 to 12 Reload Time Modifier [+] +6% +25% Firearm Critical Hit Rate [x] +3%  
Compulsive Magazine Rare Cerulean Rounds per Magazine 5 to 15 Rounds per Magazine [x] +10% +39% Weak Point Damage [x] -3% -10%
Concentrate Support Ammo Rare Cerulean Rounds per Magazine 5 to 14 Rounds per Magazine [x] +8% +30% Firearm Critical Hit Damage [x] +6.5%  
Insight Support Ammo Rare Cerulean Rounds per Magazine 5 to 14 Rounds per Magazine [x] +8% +30% Firearm Critical Hit Rate [x] +1.5%  
Maximize Weight Balance Rare Cerulean Rounds per Magazine 5 to 14 Rounds per Magazine [x] +8% +30% Weak Point Damage [x] +2%  
Multi-Piercing Support Ammo Rare Cerulean Rounds per Magazine 6 to 15 Rounds per Magazine [x] +8% +30% Multi-Hit Damage [x] +5%  
Multi-Trigger Support Ammo Rare Cerulean Rounds per Magazine 6 to 15 Rounds per Magazine [x] +8% +30% Multi-Hit Chance [+] +1%  
Weapon Tuning Rare Cerulean Rounds per Magazine 5 to 14 Rounds per Magazine [x] +8% +30% Firearm ATK [x] +1%  
Focus Fire Rare Malachite Weak Point Strike 6 to 11 Weak Point Damage [x] +8% +20% Firearm Critical Hit Damage [x] +6.5%  
Have Aiming Rare Malachite Weak Point Strike 6 to 16 Weak Point Damage [x] +10% +40% Accuracy [x] -5% -20%
Multi-Fire Rare Malachite Weak Point Strike 6 to 11 Weak Point Damage [x] +8% +20% Multi-Hit Chance [+] +1%  
Multi-Piercing Fire Rare Malachite Weak Point Strike 6 to 11 Weak Point Damage [x] +8% +20% Multi-Hit Damage [x] +5%  
Weak Point Detection Rare Malachite Weak Point Strike 6 to 11 Weak Point Damage [x] +8% +20% Firearm ATK [x] +1%  
Weak Point Insight Rare Malachite Weak Point Strike 6 to 11 Weak Point Damage [x] +8% +20% Firearm Critical Hit Rate [x] +1.5%  

General Rounds Weapon Modules - Ultimate Tier

The following table lists all Ultimate tier modules available for General Rounds weapons. Click on a column header to sort the results, or search by socket type, group, or effect.

Module Socket Type Group Capacity Effect (at max enhancement level)
Brisk Walk Malachite 6 to 16 On hit, Movement Speed +24%[x] for 10s (Cooldown 15s)
Heat Incinerator Almandine 5 to 10 When defeating an enemy inflicted with Burn, inflicts Burn on other enemies within 15 m of the target for 5s (Cooldown 20s)
Quick Freezer Cerulean 5 to 10 When defeating an enemy inflicted with Frostbite, inflicts Frostbite on other enemies within 15 m of the target for 0.8s (Cooldown 20s)
Remote Generator Xantic 5 to 10 When defeating an enemy inflicted with Electrocution, inflicts Electrocution on other enemies within 15 m of the target for 3s (Cooldown 20s)
Venom Injector Rutile 5 to 10 When defeating an enemy inflicted with Poison, inflicts Poison on other enemies within 15 m of the target for 5s (Cooldown 20s)
Chill Circulation Cerulean Battle Proficiency 6 to 16 When inflicting Frostbite, Chill ATK +89.6%[x] for 5s (Cooldown 20s)
Electric Circulation Xantic Battle Proficiency 6 to 16 Upon inflicting Electrocution, Electric ATK +89.6%[x] for 5s (Cooldown 20s).
Heat Circulation Almandine Battle Proficiency 6 to 16 When inflicting Burn, Fire ATK +89.6%[x] for 5s (Cooldown 20s)
Multi-Amplification Rutile Battle Proficiency 6 to 11 When inflicting a debuff, Multi-Hit Chance +4%[+] for 15s (Up to 3 stacks)
Multi-Bullet Rutile Battle Proficiency 6 to 11 On landing multi-Hit, Multi-Hit Damage +5%[x] for 3s (Up to 3 stacks) and inflicts Deep Wounds on the target hit.
Deep Wounds deals damage equal to 3%[x] of Firearm DMG at regular intervals for 3s (Up to 3 stacks)
Multi-Circulation Rutile Battle Proficiency 6 to 16 When granting a buff or using a Recovery Skill on allies, Multi-Hit Damage +16.8%[x] for 15s (Up to 5 stacks)
Multi-Processor Almandine Battle Proficiency 6 to 11 When using a Dimension Skill, has a 100% chance for Weak Point Damage +3%[x] for 15s. When using a Tech Skill, has a 100% chance for Firearm Critical Hit Damage +8%[x] for 15s (Up to 3 stacks, these effects are stackable)
Multi-Sights Rutile Battle Proficiency 6 to 11 When using a Singular Skill, has a 100% chance for Firearm ATK +4%[x] for 15s. When using a Fusion Skill, has a 100% chance for Multi-Hit Damage +14%[x] for 15s (Up to 3 stacks, these effects are stackable)
Overwhelm Malachite Battle Proficiency 6 to 16 Upon successful Advantage Affinity attack, Weak Point Damage +4%[x] and Advantage Affinity DMG Modifier +5.81%[+] for 5s (Up to 10 stacks, loses 2 stacks on Advantage Affinity attack failure, Cooldown 20s)
Tactical Change Rutile Battle Proficiency 6 to 16 Weapon Change Speed +25%[+]
When changing weapons, DEF +128.29%[x] for 15s (Cooldown 15s)
Tenacious Hunter Malachite Battle Proficiency 6 to 16 Upon reloading, Weak Point Damage increases by +5%[x] for 3s.
While the effect is active, each successful weak point attack further increases Weak Point Damage by +5%[x] (Up to 20 stacks, Cooldown 15s).
Toxic Circulation Rutile Battle Proficiency 6 to 16 When inflicting Poison, increases Toxic ATK by 89.6%[x] for 5s (Cooldown 20s).
Ultra-Precision Strike Malachite Battle Proficiency 6 to 16 Upon successful Weak Point attack, Weak Point Damage +4.5%[x] for 5s (Up to 20 stacks, Cooldown 15s)
While the effect is active, each failed Weak Point attack reduces Firearm ATK by 1.95%[x] (Up to 20 stacks)
Veil Analyzer Malachite Battle Proficiency 6 to 16 Upon a successful Weak Point attack, All Attribute ATK +4.3%[x] for 5s (Up to 10 stacks, -2 on failure)
Attacking Anti-Void Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Attacking Anti-Arche Shields with a firearm deals 1500%[x] of Firearm DMG as additional damage
Defense Master Rutile Special Mod 6 to 16 When defeating an enemy, DEF +128.29%[x] for 10s (Cooldown 15s)
Electric Conductor Xantic Special Mod 6 to 15 When attacking enemies inflicted with Electrocution, Firearm ATK +26%[x]
Fire Conductor Almandine Special Mod 6 to 15 When attacking enemies inflicted with Burn, Firearm ATK +26%[x]
Firing Fiesta Xantic Special Mod 5 to 15 When reloading, rounds are not consumed for 3s (Cooldown 15s)
Lethal Finish Almandine Special Mod 6 to 16 When firing a firearm, Critical Hit Rate +60%[+] (Cooldown 15s).
When defeating an enemy with the enhanced bullets, module cooldown is -12.4s.
However, the firearm's base Weak Point Damage is fixed at 100%
Mental Focus Malachite Special Mod 6 to 16 Fire Rate -10%[x].
When firing a firearm, Firearm ATK +1%[x] for 2s (Up to 150 stacks)
Removes effect when reloading or changing firearm
Multi-Hit Induction Rutile Special Mod 6 to 16 On hitting Weak Points, Multi-Hit Chance +5.7%[+] for 5s (Up to 10 stacks, -2 stacks per failed Weak Point Attack)
Real-Life Fighter Malachite Special Mod 6 to 16 Accuracy -20%[x]
.Upon successfully attacking Weak Point, Firearm ATK +10%[x] for 5s (Up to 10 stacks)
But loses 2 stacks per failed Weak Point Attack
Sharp Precision Shot Xantic Special Mod 6 to 16 Fire Rate -20%[x]
While pulling the trigger, Fire Rate +4%[x], Recoil -5%[+], and Firearm ATK +6%[x] every 0.5s (up to 10 stacks)
Snowflake Conductor Cerulean Special Mod 6 to 15 When attacking enemies inflicted with Frostbite, Firearm ATK +26%[x]
Sweeping Squad Malachite Special Mod 6 to 16 When defeating an enemy, Firearm ATK +10.6%[x] for 5s at a 100% chance (Up to 3 stacks)
Toxic Conductor Rutile Special Mod 6 to 15 When attacking enemies inflicted with Poison, Firearm ATK +26%[x]