Descendant Modules Compendium

Descendants start with an initial maximum module capacity based on the current mastery rank, peaking at 50 at rank 20. Applying an energy activator to a descendant increases this capacity by 20. Descendants have a special Sub module socket, reserved for melee or grappling modules which increase capacity for each enhancement level. Descendants also have a special Skill module socket, reserved for transcendent modules that radically change the character's skills.

Data shown on this page was most recently pulled via the Nexon Open API on April 17, 2025.

Descendant Modules - Standard and Rare Tier

The following table lists all Standard and Rare tier modules available for descendants. Click on a column header to sort the results, or search by socket type, group, or effect.

Module Tier Socket Type Group Capacity Primary Stat Min Max Secondary Stat Min Max
Arche Acceleration Standard Cerulean 5 to 12 Range Increase Modifier [+] +3% +19.2%      
Cold Antibody Standard Cerulean 6 to 16 Chill Resistance +154 +4614      
Electric Antibody Standard Xantic 6 to 16 Electric Resistance +154 +4614      
Energy Collection Standard Xantic 4 to 14 MP Recovery [+] +14% +57.7%      
Enlightenment Standard Malachite 5 to 10 Max MP [x] +4% +15.2%      
Heat Antibody Standard Almandine 6 to 16 Fire Resistance +154 +4614      
Increased DEF Standard Rutile 6 to 16 DEF [x] +16% +160.4%      
Increased HP Standard Cerulean 6 to 16 Max HP [x] +22% +218.5%      
Increased Shield Standard Cerulean 6 to 16 Max Shield [x] +15% +151.89%      
Ironclad Defense Standard Almandine 6 to 13 Critical Hit Resistance [+] +7% +26.9%      
Medical Support Standard Xantic 4 to 14 HP Heal [+] +8% +30.8%      
Nimble Fingers Standard Malachite 5 to 12 Skill Cooldown [+] -6% -25.6%      
Polygenic Antibody Standard Rutile 6 to 11 All Attribute Resistances +60 +640.8      
Regeneration Boost Standard Xantic 4 to 11 HP Recovery Modifier [+] +6% +23.1%      
Skill Concentration Standard Almandine 6 to 16 Skill Critical Hit Damage [x] +14% +115.4%      
Skill Expansion Standard Rutile 5 to 15 Skill Effect Range [+] +12% +92.3%      
Skill Extension Standard Rutile 5 to 15 Skill Duration [+] +9% +36.5%      
Skill Insight Standard Almandine 6 to 16 Skill Critical Hit Rate [x] +14% +115.4%      
Strong Mentality Standard Malachite 5 to 10 Skill Cost [+] -4% -15.2%      
Toxic Antibody Standard Rutile 6 to 16 Toxin Resistance +154 +4614      
Dimension Specialist Standard Malachite Attack 6 to 16 Dimension Skill Power Modifier [+] +19% +76.09%      
Fusion Specialist Standard Xantic Attack 6 to 16 Fusion Skill Power Modifier [+] +19% +76.09%      
Singular Specialist Standard Rutile Attack 6 to 16 Singular Skill Power Modifier [+] +19% +76.09%      
Technician Standard Malachite Attack 6 to 16 Skill Power Modifier [+] +13% +50.8%      
Tech Specialist Standard Almandine Attack 6 to 16 Tech Skill Power Modifier [+] +19% +76.09%      
Chill Specialist Standard Cerulean Battle 6 to 16 Chill Skill Power [+] +20% +81.2%      
Electric Specialist Standard Xantic Battle 6 to 16 Electric Skill Power [+] +20% +81.2%      
Fire Specialist Standard Almandine Battle 6 to 16 Fire Skill Power [+] +20% +81.2%      
Non-Attribute Specialist Standard Malachite Battle 6 to 16 Non-Attribute Skill Power [+] +20% +81.2%      
Power Increase Standard Malachite Battle 6 to 16 Skill Power [+] +13% +65%      
Toxic Specialist Standard Rutile Battle 6 to 16 Toxic Skill Power [+] +20% +81.2%      
Maximize Chill Resist Rare Cerulean 6 to 16 Chill Resistance [x] +18% +180% Max HP [x] -1.3% -5.3%
Maximize Electric Resist Rare Xantic 6 to 16 Electric Resistance [x] +18% +180% Max HP [x] -1.3% -5.3%
Maximize Fire Resist Rare Almandine 6 to 16 Fire Resistance [x] +18% +180% Max HP [x] -1.3% -5.3%
Maximize Toxic Resist Rare Rutile 6 to 16 Toxin Resistance [x] +18% +180% Max HP [x] -1.3% -5.3%
Selective Recovery (HP) Rare Xantic 4 to 11 HP Recovery Modifier [+] +6% +24% MP Recovery Modifier [+] -3.51% -13.8%
Selective Recovery (MP) Rare Xantic 4 to 14 MP Recovery Modifier [+] +15% +60% HP Recovery Modifier [+] -1.4% -5.5%
Shot Focus Rare Cerulean 6 to 11 Firearm ATK [x] +4% +15% Skill Power Modifier [+] -4% -15%
Strengthen Recovery Rare Xantic 4 to 11 HP Recovery Modifier [+] +6% +23.6% Outgoing DMG Modifier [+] -1.8% -7.01%
Focus on Dimension Rare Malachite Attack 6 to 16 Dimension Skill Power Modifier [+] +17% +68.2% Skill Cooldown [+] -6.1%  
Focus on Fusion Rare Xantic Attack 6 to 16 Fusion Skill Power Modifier [+] +17% +68.2% Skill Cooldown [+] -6.1%  
Focus on Singular Rare Rutile Attack 6 to 16 Singular Skill Power Modifier [+] +17% +68.2% Skill Cooldown [+] -6.1%  
Focus on Tech Rare Almandine Attack 6 to 16 Tech Skill Power Modifier [+] +17% +68.2% Skill Cooldown [+] -6.1%  
Maximize Power Rare Xantic Attack 6 to 16 Skill Power Modifier [+] +24% +96.1% Skill Cooldown [+] +13% +50%
Skill Simplification Rare Xantic Attack 6 to 16 Skill Power Modifier [+] +21% +84.5% Max MP [x] -6% -25%
Chill Master Rare Cerulean Battle 6 to 16 Skill Power [+] +11% +44.4% Chill Skill Power [+] +5% +19%
Dimension Master Rare Malachite Battle 6 to 16 Skill Power [+] +12% +49.6% Dimension Skill Power Modifier [+] +6% +25.5%
Electric Master Rare Xantic Battle 6 to 16 Skill Power [+] +11% +44.4% Electric Skill Power [+] +5% +19%
Fire Master Rare Almandine Battle 6 to 16 Skill Power [+] +11% +44.4% Fire Skill Power [+] +5% +19%
Focus on Chill Rare Cerulean Battle 6 to 16 Chill Skill Power [+] +19% +77.2% Skill Cooldown [+] -6.1%  
Focus on Electric Rare Xantic Battle 6 to 16 Electric Skill Power [+] +19% +77.2% Skill Cooldown [+] -6.1%  
Focus on Fire Rare Almandine Battle 6 to 16 Fire Skill Power [+] +19% +77.2% Skill Cooldown [+] -6.1%  
Focus on Non-Attribute Rare Malachite Battle 6 to 16 Non-Attribute Skill Power [+] +19% +77.2% Skill Cooldown [+] -6.1%  
Focus on Toxic Rare Rutile Battle 6 to 16 Toxic Skill Power [+] +19% +77.2% Skill Cooldown [+] -6.1%  
Fusion Master Rare Xantic Battle 6 to 16 Skill Power [+] +12% +49.6% Fusion Skill Power Modifier [+] +6% +25.5%
Maximize Skill Rare Xantic Battle 6 to 16 Skill Power [+] +22% +87.6% Skill Cooldown [+] +13% +50%
Non-Attribute Master Rare Malachite Battle 6 to 16 Skill Power [+] +11% +44.4% Non-Attribute Skill Power [+] +5% +19%
Singular Master Rare Rutile Battle 6 to 16 Skill Power [+] +12% +49.6% Singular Skill Power Modifier [+] +6% +25.5%
Tech Master Rare Almandine Battle 6 to 16 Skill Power [+] +12% +49.6% Tech Skill Power Modifier [+] +6% +25.5%
Toxic Master Rare Rutile Battle 6 to 16 Skill Power [+] +11% +44.4% Toxic Skill Power [+] +5% +19%
MP Conversion Rare Malachite Control 5 to 15 Skill Cooldown [+] -9% -36.5% Max MP [x] -4% -15%
Time Distribution Rare Malachite Control 5 to 10 Skill Cooldown [+] -4% -14.3% Max HP [x] +13% +52.4%
An Outstanding Investment Rare Rutile Cooldown 5 to 12 Skill Duration [+] +5% +20.5% HP Heal [+] +7.4%  
Maximize Duration Rare Rutile Cooldown 5 to 15 Skill Duration [+] +10% +40% Skill Power Modifier [+] -5% -21.1%
MP Accelerant Rare Rutile Cooldown 5 to 12 Skill Duration [+] +5% +20.5% Max MP [x] +3.7%  
Defense Stance Rare Rutile Defense 6 to 16 DEF [x] +16% +164% Outgoing DMG Modifier [+] -1.8% -7.01%
HP Conversion (DEF) Rare Rutile Defense 6 to 16 DEF [x] +17% +166.8% Max HP [x] -13% -52.41%
Iron Defense Rare Rutile Defense 6 to 16 DEF [x] +22% +89.8% Skill Power Modifier [+] +3% +12.7%
Shield Conversion (DEF) Rare Rutile Defense 6 to 16 DEF [x] +17% +166.8% Max Shield [x] -9% -36.5%
Spear and Shield Rare Rutile Defense 6 to 16 DEF [x] +22% +89.8% Skill Power [+] +8.1%  
Electronic Syncytium Rare Almandine Fortitude 6 to 11 Critical Hit Resistance [+] +4% +15.1% Electric Skill Power [+] +3% +10.19%
Fire Syncytium Rare Almandine Fortitude 6 to 11 Critical Hit Resistance [+] +4% +15.1% Fire Skill Power [+] +3% +10.19%
Glacial Syncytium Rare Almandine Fortitude 6 to 11 Critical Hit Resistance [+] +4% +15.1% Chill Skill Power [+] +3% +10.19%
Non-Attribute Syncytium Rare Almandine Fortitude 6 to 11 Critical Hit Resistance [+] +4% +15.1% Non-Attribute Skill Power [+] +3% +10.19%
Venom Syncytium Rare Almandine Fortitude 6 to 11 Critical Hit Resistance [+] +4% +15.1% Toxic Skill Power [+] +3% +10.19%
Autoimmunity Rare Cerulean Guard 6 to 11 Incoming Damage Modifier [+] -3% -10.5% HP Recovery [+] +7.4%  
Pain Reliever Rare Cerulean Guard 6 to 11 Incoming DMG Modifier [+] -3% -13.5% Outgoing DMG Modifier [+] -2.5% -10%
Psychological Victory Rare Cerulean Guard 6 to 11 Incoming Damage Modifier [+] -3% -10.5% MP Recovery [+] +3% +13.8%
Sensory Dep (HP) Rare Cerulean Guard 6 to 11 Incoming DMG Modifier [+] -3% -13.5% Max HP [x] -1.3% -5%
Sensory Dep (MP) Rare Cerulean Guard 6 to 11 Incoming DMG Modifier [+] -3% -13.5% Max MP [x] -1.5% -6%
Battle of Stamina Rare Cerulean HP 6 to 16 Max HP [x] +12% +122.3% Skill Duration [+] +8.79%  
HP Amplification Rare Cerulean HP 6 to 16 Max HP [x] +23% +227.2% Max Shield [x] -9% -36.5%
Stim Accelerant Rare Cerulean HP 6 to 16 Max HP [x] +23% +234% Max MP [x] -4% -15%
Dimension Amplification Rare Malachite Luck 6 to 16 Dimension Skill Power Modifier [+] +15% +61.3% Skill Critical Hit Rate [x] -35% -140%
Dimension Integration Rare Malachite Luck 6 to 16 Dimension Skill Power Modifier [+] +2.4% +26.9% Skill Critical Hit Rate [x] +1% +10%
Emergency Measures Rare Almandine Luck 6 to 16 Skill Critical Hit Rate [x] +16% +64.6% Skill Critical Hit Damage [x] +7% +27.7%
Fusion Amplification Rare Xantic Luck 6 to 16 Fusion Skill Power Modifier [+] +15% +61.3% Skill Critical Hit Rate [x] -35% -140%
Fusion Integration Rare Xantic Luck 6 to 16 Fusion Skill Power Modifier [+] +2.4% +26.9% Skill Critical Hit Rate [x] +1% +10%
Singular Amplification Rare Rutile Luck 6 to 16 Singular Skill Power Modifier [+] +15% +61.3% Skill Critical Hit Rate [x] -35% -140%
Singular Integration Rare Rutile Luck 6 to 16 Singular Skill Power Modifier [+] +2.4% +26.9% Skill Critical Hit Rate [x] +1% +10%
Tech Amplification Rare Almandine Luck 6 to 16 Tech Skill Power Modifier [+] +15% +61.3% Skill Critical Hit Rate [x] -35% -140%
Tech Integration Rare Almandine Luck 6 to 16 Tech Skill Power Modifier [+] +2.4% +26.9% Skill Critical Hit Rate [x] +1% +10%
Safe Recovery Rare Xantic Medical 4 to 9 HP Heal [+] +4% +17.2% Incoming Damage Modifier [+] -4.5%  
Second Wind Rare Xantic Medical 4 to 11 HP Heal [+] +5% +21.5% Skill Power [+] -5% -20.3%
Agony Rare Malachite MP 5 to 10 Max MP [x] +2% +8.5% DEF [x] +10% +38.5%
HP Conversion (MP) Rare Malachite MP 5 to 12 Max MP [x] +5% +20% Max HP [x] -13% -50%
Shield Conversion (MP) Rare Malachite MP 5 to 10 Max MP [x] +4% +15% Max Shield [x] -18% -73%
Amplification Control Rare Rutile Range 5 to 15 Skill Effect Range [+] +13% +51.7% Max Shield [x] +9% +36.5%
Maximize Range Rare Rutile Range 5 to 15 Skill Effect Range [+] +24% +94.4% Skill Power Modifier [+] -5% -20%
Frugal Mindset Rare Malachite Resource 5 to 10 Skill Cost [+] -2% -8.5% Skill Effect Range [+] +6% +22.2%
Maximize Conservation Rare Malachite Resource 5 to 15 Skill Cost [+] -9% -35.4% Skill Power Modifier [+] -5% -20%
Maximize Efficiency Rare Malachite Resource 5 to 10 Skill Cost [+] -4% -15.8% Max MP [x] -0.9% -3.7%
HP Conversion (Shield) Rare Cerulean Shield 6 to 16 Max Shield [x] +16% +158% Max HP [x] -13% -52.41%
Weighing the Scales Rare Cerulean Shield 6 to 16 Max Shield [x] +21% +85.1% Skill Cost [+] -3.7%  
Chill Amplification Rare Cerulean Strike 6 to 16 Chill Skill Power [+] +16% +65.4% Skill Critical Hit Damage [x] -35% -140%
Chill Integration Rare Cerulean Strike 6 to 16 Chill Skill Power [+] +2.6% +28.7% Skill Critical Hit Damage [x] +1% +10%
Electric Amplification Rare Xantic Strike 6 to 16 Electric Skill Power [+] +16% +65.4% Skill Critical Hit Damage [x] -35% -140%
Electric Integration Rare Xantic Strike 6 to 16 Electric Skill Power [+] +2.6% +28.7% Skill Critical Hit Damage [x] +1% +10%
Fire Amplification Rare Almandine Strike 6 to 16 Fire Skill Power [+] +16% +65.4% Skill Critical Hit Damage [x] -35% -140%
Fire Integration Rare Almandine Strike 6 to 16 Fire Skill Power [+] +2.6% +28.7% Skill Critical Hit Damage [x] +1% +10%
Front Lines Rare Almandine Strike 6 to 16 Skill Critical Hit Damage [x] +16% +64.6% Skill Critical Hit Rate [x] +7% +27.7%
Non-Attribute Amplification Rare Malachite Strike 6 to 16 Non-Attribute Skill Power [+] +16% +65.4% Skill Critical Hit Damage [x] -35% -140%
Non-Attribute Integration Rare Malachite Strike 6 to 16 Non-Attribute Skill Power [+] +2.6% +28.7% Skill Critical Hit Damage [x] +1% +10%
Toxic Amplification Rare Rutile Strike 6 to 16 Toxic Skill Power [+] +16% +65.4% Skill Critical Hit Damage [x] -35% -140%
Toxin Integration Rare Rutile Strike 6 to 16 Toxic Skill Power [+] +2.6% +28.7% Skill Critical Hit Damage [x] +1% +10%

Descendant Modules - Ultimate Tier

The following table lists all Ultimate tier modules available for descendants. Click on a column header to sort the results, or search by socket type, group, or effect.

Module Socket Type Group Capacity Effect (at max enhancement level)
Absolute Curse Almandine 14 to 4 Upon Colossus Part removal, inflicts Dispel which removes buffs on Colossi
Antifreeze Solution Almandine 6 to 16 Frostbite Immunity
Chill Resistance +28.99%[x]
Burst Absorption Rutile 6 to 16 On Charged Sub Attack, DEF +128.29%[x] for 5s
Elemental Resistance Battlesuit Cerulean 6 to 11 Converts 0%[x] of DEF to a percentage then adds that to Incoming Damage Modifier
When Attribute DMG is received, adds 0.4%[x] of DEF to Attribute Resistance of the received Attribute DMG for 10s (Up to 3 stacks, this effect is not stackable)
Heat Release Almandine 6 to 16 Burn Immunity
Fire Resistance +28.99%[x]
HP Plunder Xantic 6 to 11 When defeating an enemy with a Charged Sub Attack, recovers 9%[x] HP at a 100% chance
Insulated Conductor Almandine 6 to 16 Electrocution Immunity
Electric Resistance +28.99%[x]
Iron Knuckle Rutile 4 to 9 On Charged Sub Attack, Knockdown enemies (Cooldown 2.2s)
Mass Purification Almandine 14 to 4 Upon Colossus Part destruction, grants Purification which removes debuffs to players within a 70m radius (Cooldown 30s)
Midair Fire Rutile 4 to 7 Midair Accuracy +15%[x], DEF 64.2%[x]
MP Plunder Xantic 6 to 11 When defeating an enemy with a Charged Sub Attack, recovers 12.2%[x] MP at a 100% chance
Perfect Antivenom Almandine 6 to 16 Poison Immunity
Toxin Resistance +28.99%[x]
Weaken Recovery Malachite 4 to 9 On Charged Sub Attack, HP Recovery -50%[x] for 10s at a 100% chance (Cooldown 10s)
Accelerated Driveshaft Cerulean Arche Tech 5 to 10 When Rolling, Fire Rate +20%[x] for 5s at a 15% chance
Continuous Exaltation Malachite Arche Tech 5 to 12 During Charged Sub Attack, grants Exalt for 20s
At 3 stacks, Exalt converts to Passion. Active Skill 1: Cooldown -65%[x] and Skill Power +-10%[+] for 10s
Dangerous Ambush Xantic Arche Tech 6 to 13 When landing a Skill Attack while the enemy is not targeting you, Skill Power +24.9%[+]
On Skill Attack against an immobilized enemy, Skill Power +49.8%[+]
Decimator Xantic Arche Tech 6 to 11 When defeating an enemy inflicted with debuffs, Skill Power Modifier +5%[+] per defeated enemy for 10s (Up to 10 stacks)
Final Wish Malachite Arche Tech 5 to 12 When attacking enemies with the fourth skill, Skill Cost -37%[+] and Skill Power -40%[+] for 10s
Hyperfocus Almandine Arche Tech 6 to 13 On landing a Skill Critical Hit on an enemy, grants Firearm Focus: Firearm Critical Hit Damage +12.4%[+] for 15s
On landing a Firearm Critical Hit, grants Arche Focus: Skill Critical Hit Damage +46%[+] for 15s
Only one of the effects is applied
Improve Driveshaft Cerulean Arche Tech 6 to 13 When Rolling, Firearm (Explosive) ATK +26%[x] at a 15% chance for 5s
Last Stand Xantic Arche Tech 6 to 11 On Skill Attack, consumes all Shield to deal additional damage.
Deals 8.5%[x] additional damage, up to +42.5%[x] based on the amount of Shield consumed (Max Shield 10000)
Once triggered, recovers Shield by 1.5%[x] of Max Shield every second for 60s (Cooldown 60s)
Lethal Infection Xantic Arche Tech 6 to 13 When landing a Firearm Critical Hit on an enemy inflicted with a debuff, Skill Power Modifier +5%[+] for 10s (Up to 10 stacks)
Multitalented Malachite Arche Tech 6 to 11 When using the Dimension Active Skill, Skill Cooldown -20.5%[+] for 5s
When using the Fusion Active Skill, Skill Cost -6.1%[+] and Duration +6.1%[+] for 5s
When using the Tech Active Skill, Skill Effect Range and Power Modifier +15%[+] for 5s
When using the Singular Active Skill, All Attribute Power Modifier +30%[+] for 5s
Only one of the effects is applied
Passionate Sponsor Cerulean Arche Tech 6 to 11 When buffing or recovering an ally, Firearm (Explosive) ATK and Skill Power Modifier +7.5%[x] each time for 10s (Up to 10 stacks)
Preemptive Strike Xantic Arche Tech 11 to 6 When landing a Skill Attack on enemies with max HP, deals 17%[x] of the skill damage dealt as additional damage to the target
Technique Manual Xantic Arche Tech 6 to 16 When landing a Skill Attack, deals 459.99%[x] of Max HP as additional damage to the target (Cooldown 8s against the same target)
Walk a Tightrope Xantic Arche Tech 6 to 15 When HP is 50% or lower, Skill Power Modifier +30%[+], Firearm (Explosive) ATK +30%[x]
Overwhelming DEF Rutile Final Hand 16 to 6 Fixes Max HP at 1, and increases Max DEF by 24.7%[x] of Max HP
The increased DEF can be further increased by other buffs
Overwhelming HP Cerulean Final Hand 16 to 6 Fixes Max Shield at 1, and increases Max HP by 19.8%[x] of Max Shield
The increased HP can be further increased by other buffs
Overwhelming Shield Cerulean Final Hand 16 to 6 Fixes Max HP at 1, and increases Max Shield by 26.8%[x] of Max HP
The increased Shield can be further increased by other buffs
An Iron Will Rutile Support Tech 6 to 16 When Shield is at 0%, DEF +128.29%[x]
Arche Concretion Malachite Support Tech 5 to 12 When using skill, grants 1 stack of Arche Concretion for 20s, when using an Enhanced Skill, grants 10 stacks (Up to 30 stacks)
Arche Concretion: All Attribute Power --22%[+] excluding Non-Attribute ATK, Movement Speed, and Firearm (Explosive) ATK, regardless of the number of stacks. Depending on number stacks, DEF +2.1%[x] and MP +1.3%[x]
However, when using Roll or Grappling Hook, all stacks will be removed.
Bio Sync Shield Cerulean Support Tech 4 to 7 Converts 70%[x] of HP recovered upon acquiring an HP Orb to Shield recovery
Conditional Recharge Cerulean Support Tech 6 to 11 When using skill, consumes 17.5%[x] of Max HP and recovers 12.2%[x] of Max Shield (However, neither happens when HP is 1 or lower)
Gladiator Malachite Support Tech 4 to 10 When defeating enemies with a Charged Sub Attack, the remaining Cooldown of the Charged Sub Attack is -100%[x]
HP Collector Xantic Support Tech 6 to 15 When defeating an enemy, instantly recovers 9%[x] of Max HP (Cooldown 2s)
MP Collector Xantic Support Tech 6 to 11 When defeating an enemy, instantly recovers 12.2%[x] of Max MP at a 17% chance
Narcissism Malachite Support Tech 5 to 12 While Sprinting, Skill Cost -3.3%[+] and Skill Cooldown +3.3%[+] every second (Up to 10 stacks)
Potent Collector Xantic Support Tech 6 to 11 When defeating an enemy, instantly recovers 12.2%[x] of Custom Resource at a 17% chance
Shield Collector Cerulean Support Tech 6 to 15 When defeating an enemy, instantly recovers 6.3%[x] of Max Shield (Cooldown 2s)
Veteran's Tactics Malachite Support Tech 10 to 5 When defeating an enemy, resets the cooldown of a random skill at a 19.4% chance (Cooldown 5s)