There are a wide variety of weapons that can be found throughout the galaxy. Ranged weapons come in different sizes, and fire different types of projectiles.
Each size of weapon has its own related skill: Pistol Certification, Rifle Certification, and Heavy Weapons Certification.
Similarly, each type of projectile also has its own related skill: Ballistics, Lasers, and Particle Beams.
Weapons found throughout the galaxy scales as your character progresses, increasingly appearing at a higher tier. Beyond basic weapons, the tiers are Calibrated, Refined, Advanced, and Superior. Each tier increases the damage output by some amount unique to that weapon. Note that there is no way to craft an updated tier onto an existing weapon.
Weapons can be modified at a Weapon Workbench, through Weaponry research. Ammunition can be produced at an Industrial Workbench, though some of the input materials (primers and diodes) can only be acquired from shops in relatively small numbers.
I'm still gathering information on all the available weapons, so there may be some gaps in the tables.
Weapons found throughout the galaxy can sometimes have as many as three rare effects. Such weapons are shown as Rare with one effect, Epic with two effects, or Legendary with three effects. These effects are inherent to the weapon. There is no way to craft such effects onto regular weapons.
The following table lists all known weapon effects, organized into logical categories.
| Effect Name | Category | Effect |
|---|---|---|
| Concussive | Crowd Control | Small chance to knock down targets. |
| Demoralizing | Crowd Control | Small chance to demoralize a target. |
| Frenzy | Crowd Control | Small chance to frenzy a target. |
| Staggering | Crowd Control | Small chance to stagger enemies. |
| Tesla | Crowd Control | Rounds will sometimes emit electricity where they land that damages and slows nearby targets. |
| Anti-Personnel | Damage | +10% damage against humans. |
| Bashing | Damage | Deals double damage when gun bashing. |
| Berserker | Damage | Does more damage the less armor one has. |
| Cornered | Damage | Damage increases as health decreases. |
| Crippling | Damage | Deals +30% damage on the next attack after hitting a target's limbs. |
| Disassembler | Damage | +20% damage against robots. |
| Exterminator | Damage | +30% damage against aliens. |
| Furious | Damage | Each consecutive hit deals more damage. |
| Hitman | Damage | +15% damage while aiming. |
| Instigating | Damage | Deals double damage to targets with full health. |
| Lacerate | Damage | Randomly applies a bleed effect to the target. |
| Rapid | Damage | +25% increase in attack speed. |
| Shattering | Damage | Break through even the strongest armor. |
| Space-Adept | Damage | +30% damage while in space, and -15% damage while on a planet. |
| Corrosive | Environmental | Randomly deals corrosive damage and reduces the targets' armor over 6 seconds. |
| Poison | Environmental | Randomly deals poison damage and slows the target. |
| Radioactive | Environmental | Randomly deals radioactive damage and demoralizes the target. |
| Med Theft | Loot | Chance that humans drop extra Med Packs on death. |
| Extended Magazine | Mag Size | Doubles the base magazine capacity. |
| Explosive | Rounds | Randomly switches to explosive rounds. |
| Handloading | Rounds | Volatile rounds that are designed to pack a bigger punch, but aren't as stable and can fail on occasion. |
| One Inch Punch | Rounds | Rounds fire in a shotgun-like spread. |
The following table lists all known fully automatic weapons, with their default basic weapon stats. The firing rate is measured in rounds per 10 seconds. The DPS column assumes all rounds hit their target, and does not take reloads into account.
| Weapon Name | Manufacturer | Projectiles | Ammo | Size | Mass | Mag | Range | Dmg | Rate | DPS | Acc % |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AA-99 | Allied Armaments | Ballistic | 11MM | Rifle | 3.0 | 25 | 40 | 17.0 | 112 | 190.4 | 65.7 |
| Beowulf (Modded) | Combatech | Ballistic | 7.77MM | Rifle | 2.8 | 30 | 40 | 11.9 | 150 | 178.5 | 65.8 |
| Breach (Modded) | Allied Armaments | Ballistic | 15x25 CLL Shell | Shotgun | 7.3 | 6 | 20 | 99.0 | 13 | 123.8 | 48.8 |
| Drum Beat | Combatech | Ballistic | 11MM | Rifle | 3.5 | 60 | 40 | 8.0 | 160 | 128.0 | 65.6 |
| Equinox (Modded) | Combatech | Laser | 3KV LZR | Rifle | 3.2 | 20 | 50 | 3.1 | 180 | 55.8 | 67.7 |
| Grendel | Combatech | Ballistic | 7.77MM | Rifle | 2.7 | 50 | 20 | 3.0 | 170 | 51.0 | 66.2 |
| Kodama | Combatech | Ballistic | 7.77MM | Rifle | 2.3 | 30 | 20 | 13.2 | 170 | 224.4 | 65.7 |
| Kraken | Crimson Fleet | Ballistic | 6.5MM | Pistol | 1.0 | 25 | 20 | 3.0 | 150 | 45.0 | 69.6 |
| Maelstrom | Crimson Fleet | Ballistic | 6.5MM | Rifle | 4.2 | 40 | 40 | 4.0 | 150 | 60.0 | 65.8 |
| Magshear | Kore Kinetics | Ballistic | .50 MI | Rifle | 3.9 | 75 | 40 | 10.0 | 300 | 300.0 | 66.5 |
| Magshot (Modded) | Kore Kinetics | Ballistic | .43 MI | Pistol | 2.0 | 6 | 20 | 53.0 | 140 | 742.0 | 62.2 |
| Shotty (Modded) | Combatech | Ballistic | Caseless Shell | Shotgun | 3.0 | 12 | 20 | 50.0 | 28 | 139.0 | 46.9 |
| Solstice (Modded) | Combatech | Laser | 1.5KV Lzr | Pistol | 1.3 | 16 | 30 | 3.0 | 40 | 12.0 | 68.0 |
| Tombstone | Laredo | Ballistic | 11MM | Rifle | 4.2 | 20 | 40 | 19.0 | 90 | 171.0 | 72.8 |
The following table lists all known semi-automatic weapons, with their default basic weapon stats. The firing rate is measured in rounds per 10 seconds. The DPS column assumes all rounds hit their target, and does not take reloads into account.
| Weapon Name | Manufacturer | Projectiles | Ammo | Size | Mass | Mag | Range | Dmg | Rate | DPS | Acc % |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AA-99 (Modded) | Allied Armaments | Ballistic | 11MM | Rifle | 3.0 | 25 | 40 | 30.9 | 40 | 123.6 | 68.9 |
| Auto-Rivet | Construx | Ballistic | Rivet | Heavy | 4.5 | 10 | 20 | 108.0 | 15 | 166.3 | 63.1 |
| Beowulf | Combatech | Ballistic | 7.77MM | Rifle | 2.8 | 30 | 40 | 36.0 | 50 | 180.0 | 69.1 |
| Big Bang | Combatech | Particle Beam | Heavy Fuse | Shotgun | 7.0 | 8 | 20 | 126.0 | 14 | 180.2 | 54.7 |
| Breach | Allied Armaments | Ballistic | 15x25 CLL Shell | Shotgun | 7.3 | 6 | 20 | 99.0 | 10 | 99.0 | 55.3 |
| Bridger | Laredo | Ballistic | 40MM Xpl | Heavy | 5.5 | 4 | 40 | 127.0 | 5 | 64.8 | 63.4 |
| Coachman | Laredo | Ballistic | Caseless Shell | Shotgun | 3.0 | 2 | 20 | 52.0 | 47 | 242.8 | 38.4 |
| Drum Beat (Modded) | Combatech | Ballistic | 11MM | Rifle | 3.5 | 60 | 40 | 19.0 | 60 | 114.0 | 68.9 |
| Eon | Combatech | Ballistic | 7.77MM | Pistol | 0.6 | 12 | 20 | 10.0 | 50 | 50.0 | 67.5 |
| Equinox | Combatech | Laser | 3KV LZR | Rifle | 3.2 | 20 | 50 | 13.0 | 50 | 65.0 | 70.2 |
| Grendel (Modded) | Combatech | Ballistic | 7.77MM | Rifle | 2.7 | 50 | 20 | 11.0 | 60 | 66.0 | 68.0 |
| Lawgiver | Laredo | Ballistic | .50 Caliber | Rifle | 3.6 | 6 | 40 | 31.0 | 10 | 31.0 | 68.0 |
| Maelstrom (Modded) | Crimson Fleet | Ballistic | 6.5MM | Rifle | 4.2 | 40 | 40 | 10.7 | 60 | 64.2 | 68.5 |
| Magshot | Kore Kinetics | Ballistic | .43 MI | Pistol | 2.0 | 6 | 20 | 53.0 | 25 | 132.5 | 62.8 |
| Novablast Disruptor | Arboron | EM | Heavy Fuse | Rifle | 2.7 | 5 | 20 | 100.0 | 20 | 200.0 | 70.2 |
| Novalight | Kore Kinetics | Particle Beam | Light Fuse | Pistol | 1.4 | 12 | 30 | 33.0 | 22 | 72.6 | 68.6 |
| Old Earth Hunting Rifle | Old Earth | Ballistic | 9x39MM | Rifle | 3.2 | 20 | 100 | 30.0 | 40 | 120.0 | 86.8 |
| Orion | Allied Armaments | Laser | 3KV LZR | Rifle | 5.3 | 30 | 50 | 27.0 | 33 | 89.9 | 77.0 |
| Pacifier | Combatech | Ballistic | 15x25 CLL Shell | Shotgun | 2.8 | 7 | 20 | 59.0 | 20 | 118.0 | 45.0 |
| Rattler | Laredo | Ballistic | .27 Caliber | Pistol | 0.9 | 12 | 20 | 10.0 | 50 | 50.0 | 68.1 |
| Regulator | Laredo | Ballistic | .43 Ultramag | Pistol | 0.7 | 8 | 20 | 35.0 | 18 | 63.0 | 71.3 |
| Shotty | Combatech | Ballistic | Caseless Shell | Shotgun | 3.0 | 12 | 20 | 50.0 | 60 | 300.0 | 35.2 |
| Sidestar | Allied Armaments | Ballistic | .27 Caliber | Pistol | 0.7 | 17 | 20 | 12.0 | 40 | 48.0 | 67.9 |
| Solstice | Combatech | Laser | 1.5KV Lzr | Pistol | 1.3 | 16 | 30 | 10.0 | 25 | 25.0 | 69.3 |
| Urban Eagle | Allied Armaments | Ballistic | .43 Ultramag | Pistol | 1.8 | 7 | 20 | 39.0 | 25 | 97.5 | 67.7 |